Candy Crush Soda Saga
Design and balance for new social and competitive features in Candy Crush Soda Saga, one of King.com’s flagship match 3 games with a huge player base.
Design and balance for new social and competitive features in Candy Crush Soda Saga, one of King.com’s flagship match 3 games with a huge player base.
Game mechanics, monetization, UI/UX design, balancing, product ownership, data analysis, QA, and game design 101 for the team developing a web-based platform for making, sharing, and playing voxel games in the browser without additional downloads. Works on the desktop and on mobile devices (Android and iOS)
Level design, game design consulting, localization, visual effects for a time/resourse management game
Freelance game design for a midcore/hardcore iOS/Android RTS including prototyping, specifications and customer communications.
Game design, mainly balance for an educational busines simulation game for the directors of a large network retailer in Russia
On-site and remote game design and creative direction for a large-scale iOS/Android social Hidden Object Puzzle Adventure game.
Freelance game design for a mobile escape game. Overall game design was created by publisher, and I added details, fixed and improved the specifications.
Complete game design for an online casino game themed around American TV show host Paula Deen.
Complete game design for a Paula Deen-themed word game to Amazon kindle.
Complete game design for a port of a popular mobile puzzle game to Amazon kindle.
Specifications, tuning, analytics, level design, design support for the post-release updates of a social puzzle bubble-popping game.
Complete design for a hidden object game based on Agatha Christie’s novel “4:50 from Paddington”. Working with remote team in Belarus and remote producer in the USA.
Complete design for a hidden object game based on Agatha Christie’s novel “Dead Man’s Folly”. Working with remote team in Belarus and remote producer in the USA.
Fixing the gameplay, making the half-made game fun, story design, level design for a puzzle game with an original core mechanic.
UI revamp of the mission editor for a 3D real-time strategy game
UI redesign, level design, game tuning for the original game, and the DLC pack of a hardcore multiplayer WWII-themed RTS with authentic arms.
Gameplay testing and improvement recommendations for the golf/action/racing console game based on the TV cartoon series “Aqua Teen Hunger Force”
Large part of specifications, mission and level design, modelling and scripting, boss behavior, tuning, weapons, playtesting for the racing/shoot-em-up/fighting console game based on the cartoon series “Biker Mice From Mars”.
First experience in game design. Created some missions and in-game texts, also did some scripting in Lua for the racing game based on the TV show “American Chopper”.