Portfolio

  • 12 labours of Hercules IV: Mother Nature
  • Adventure Box
  • Agatha Christie’s 4:50 from Paddington
  • Agatha Christie’s Dead Man’s Folly
  • American Chopper II: Full Throttle
  • Aqua Teen Hunger Force: Zombie Ninja Pro-Am
  • Biker Mice from Mars
  • Bubble Ducky Kindle
  • Bubble Town Party Planet
  • Candy Crush Soda Saga
  • Escape Alcatraz
  • Hot Brain
  • Magnetar
  • OBI Retail Manager
  • Paula Deen’s Food for Thought
  • Paula Deen’s Play Room
  • Pearl Diversion
  • Plumeboom Park
  • Scrabble
  • Stranger
  • Sudden Strike 3
  • Sudden Strike 3 Mission Editor
  • The Paranormal Society: Hidden Adventure
  • Treasures of the Serengeti
  • Unannounced strategy title

Cloudmach

screenshot

2014

Unannounced strategy title

Freelance game design for a midcore/hardcore iOS/Android RTS including prototyping, specifications and customer communications.



Signus Labs

unannounced

2014

Unannounced Escape title

Freelance game design for a mobile escape game. Overall game design was created by publisher, and I added details, fixed and improved the specifications.


Signus Labs

unannounced

2011 – 2014

Unannounced Hidden Object title

On-site and remote game design and creative direction for a large-scale iOS/Android social Hidden Object game.


Signus Labs

screenshot

2012

Paula Deen’s Play Room

Complete game design for an online casino game themed around American TV show host Paula Deen.


Signus Labs

title

2012

Bubble Ducky kindle

Complete game design for a port of a popular mobile puzzle game to Amazon kindle.


Signus Labs

screenshot

2011

Conan promo game

Level design for a promo flash platformer for the movie Conan.



I-Play

screenshot

2010 – 2011

Bubble Town Party Planet

Specifications, tuning, analytics, level design, design support for the post-release updates of a social puzzle bubble-popping game.


I-Play

title

2010

Agatha Christie’s 4:50 from Paddington

Complete design for a hidden object game based on Agatha Christie’s novel “4:50 from Paddington”. Working with remote team in Belarus and remote producer in the USA.


I-Play

screenshot

2009

Agatha Christie’s Dead Man’s Folly

Complete design for a hidden object game based on Agatha Christie’s novel “Dead Man’s Folly”. Working with remote team in Belarus and remote producer in the USA.


I-Play

screenshot

2009

Treasures of the Serengeti

Fixing the gameplay, making the half-made game fun, story design, level design for a puzzle game with an original core mechanic.



Fireglow Games

screenshot

2008

Plumeboom Park

Complete design for an amusement park themed match 3 puzzle game.


Fireglow Games

screenshot

2008

Pearl Diversion

In-game texts, art supervision for a reskin of a match-3 puzzle game.


Fireglow Games

title

2008

Stranger

Preparing marketing materials in Russian and in English, web site support for a hardcore multiplayer fantasy MOBA game.


Fireglow Games

poster

2007 – 2008

Sudden Strike 3

UI redesign, level design, game tuning for the original game, the DLC pack and the mission editor of a hardcore multiplayer WWII-themed RTS with authentic arms.



Creat Studios

professor

2007

Hot Brain

Complete design for a brain trainer game for PSP.


Creat Studios

main menu

2007

Aqua Teen Hunger Force: Zombie Ninja Pro-Am

Gameplay testing and improvement recommendations for the golf/action/racing console game based on the TV cartoon series “Aqua Teen Hunger Force”


Creat Studios

screenshot

2006

Biker Mice From Mars

Large part of specifications, mission and level design, modelling and scripting, boss behavior, tuning, weapons, playtesting for the racing/shoot-em-up/fighting console game based on the cartoon series “Biker Mice From Mars”.


Creat Studios

screenshot

2005

American Chopper II: Full Throttle

First experience in game design. Created some missions and in-game texts, also did some scripting in Lua for the racing game based on the TV show “American Chopper”.

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