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2014
Unannounced strategy title
Freelance game design for a midcore/hardcore iOS/Android RTS including prototyping, specifications and customer communications.
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2014
Unannounced Escape title
Freelance game design for a mobile escape game. Overall game design was created by publisher, and I added details, fixed and improved the specifications.
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2011 – 2014
Unannounced Hidden Object title
On-site and remote game design and creative direction for a large-scale iOS/Android social Hidden Object game.
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2012
Paula Deen’s Play Room
Complete game design for an online casino game themed around American TV show host Paula Deen.
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2012
Bubble Ducky kindle
Complete game design for a port of a popular mobile puzzle game to Amazon kindle.
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2011
Conan promo game
Level design for a promo flash platformer for the movie Conan.
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2010 – 2011
Bubble Town Party Planet
Specifications, tuning, analytics, level design, design support for the post-release updates of a social puzzle bubble-popping game.
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2010
Agatha Christie’s 4:50 from Paddington
Complete design for a hidden object game based on Agatha Christie’s novel “4:50 from Paddington”. Working with remote team in Belarus and remote producer in the USA.
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2009
Agatha Christie’s Dead Man’s Folly
Complete design for a hidden object game based on Agatha Christie’s novel “Dead Man’s Folly”. Working with remote team in Belarus and remote producer in the USA.
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2009
Treasures of the Serengeti
Fixing the gameplay, making the half-made game fun, story design, level design for a puzzle game with an original core mechanic.
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2008
Plumeboom Park
Complete design for an amusement park themed match 3 puzzle game.
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2008
Pearl Diversion
In-game texts, art supervision for a reskin of a match-3 puzzle game.
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2008
Stranger
Preparing marketing materials in Russian and in English, web site support for a hardcore multiplayer fantasy MOBA game.
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2007 – 2008
Sudden Strike 3
UI redesign, level design, game tuning for the original game, the DLC pack and the mission editor of a hardcore multiplayer WWII-themed RTS with authentic arms.
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2007
Hot Brain
Complete design for a brain trainer game for PSP.
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2007
Aqua Teen Hunger Force: Zombie Ninja Pro-Am
Gameplay testing and improvement recommendations for the golf/action/racing console game based on the TV cartoon series “Aqua Teen Hunger Force”
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2006
Biker Mice From Mars
Large part of specifications, mission and level design, modelling and scripting, boss behavior, tuning, weapons, playtesting for the racing/shoot-em-up/fighting console game based on the cartoon series “Biker Mice From Mars”.
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2005
American Chopper II: Full Throttle
First experience in game design. Created some missions and in-game texts, also did some scripting in Lua for the racing game based on the TV show “American Chopper”.
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