- 12 labours of Hercules IV: Mother Nature
- Adventure Box
- Agatha Christie’s 4:50 from Paddington
- Agatha Christie’s Dead Man’s Folly
- American Chopper II: Full Throttle
- Aqua Teen Hunger Force: Zombie Ninja Pro-Am
- Biker Mice from Mars
- Bubble Ducky Kindle
- Bubble Town Party Planet
- Candy Crush Soda Saga
- Escape Alcatraz
- Hot Brain
- Magnetar
- OBI Retail Manager
- Paula Deen’s Food for Thought
- Paula Deen’s Play Room
- Pearl Diversion
- Plumeboom Park
- Scrabble
- Stranger
- Sudden Strike 3
- Sudden Strike 3 Mission Editor
- The Paranormal Society: Hidden Adventure
- Treasures of the Serengeti
- Unannounced strategy title
2014
Unannounced strategy title
Freelance game design for a midcore/hardcore iOS/Android RTS including prototyping, specifications and customer communications.
2014
Unannounced Escape title
Freelance game design for a mobile escape game. Overall game design was created by publisher, and I added details, fixed and improved the specifications.
2011 – 2014
Unannounced Hidden Object title
On-site and remote game design and creative direction for a large-scale iOS/Android social Hidden Object game.
2012
Paula Deen’s Play Room
Complete game design for an online casino game themed around American TV show host Paula Deen.
2012
Bubble Ducky kindle
Complete game design for a port of a popular mobile puzzle game to Amazon kindle.
2011
Conan promo game
Level design for a promo flash platformer for the movie Conan.
2010 – 2011
Bubble Town Party Planet
Specifications, tuning, analytics, level design, design support for the post-release updates of a social puzzle bubble-popping game.
2010
Agatha Christie’s 4:50 from Paddington
Complete design for a hidden object game based on Agatha Christie’s novel “4:50 from Paddington”. Working with remote team in Belarus and remote producer in the USA.
2009
Agatha Christie’s Dead Man’s Folly
Complete design for a hidden object game based on Agatha Christie’s novel “Dead Man’s Folly”. Working with remote team in Belarus and remote producer in the USA.
2009
Treasures of the Serengeti
Fixing the gameplay, making the half-made game fun, story design, level design for a puzzle game with an original core mechanic.
2008
Plumeboom Park
Complete design for an amusement park themed match 3 puzzle game.
2008
Pearl Diversion
In-game texts, art supervision for a reskin of a match-3 puzzle game.
2008
Stranger
Preparing marketing materials in Russian and in English, web site support for a hardcore multiplayer fantasy MOBA game.
2007 – 2008
Sudden Strike 3
UI redesign, level design, game tuning for the original game, the DLC pack and the mission editor of a hardcore multiplayer WWII-themed RTS with authentic arms.
2007
Hot Brain
Complete design for a brain trainer game for PSP.
2007
Aqua Teen Hunger Force: Zombie Ninja Pro-Am
Gameplay testing and improvement recommendations for the golf/action/racing console game based on the TV cartoon series “Aqua Teen Hunger Force”
2006
Biker Mice From Mars
Large part of specifications, mission and level design, modelling and scripting, boss behavior, tuning, weapons, playtesting for the racing/shoot-em-up/fighting console game based on the cartoon series “Biker Mice From Mars”.
2005
American Chopper II: Full Throttle
First experience in game design. Created some missions and in-game texts, also did some scripting in Lua for the racing game based on the TV show “American Chopper”.
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